House Rules

  • Ships are flammable. A critical miss on a power with the fire keyword runs the risk of starting a fire if used aboard a ship.
  • Ship to ship combat is played as a normal if boarding tactics are used. If ramming or broadside tactics are used, a separate naval combat system will be used.
  • Monster knowledge checks may only be made by characters trained in the relevant skill.
  • Half-elf player characters lose Group Diplomacy and gain the Aquatic subtype.

House Rules

A Gathering Storm DM_Ryan DM_Ryan